Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 20-06-2007 , 07:30 AM
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Join Date: Jun 2006
Location: Netherlands
Posts: 31

Animation problem

Hi all,

I am running into a little problem at work.
I am officially a programmer, but when my employer discovered that I do 3D as a hobby, he asked if I wanted to build and animate the companies logo.

You can see my efforts here :
Logo

Right now I just keyed the rotation, and set it to +360 degrees at the end of the sequence.

Now the issue is :
They want the rotation to start up slow, pick up speed, and then slow down again on the 'turning points'.

Is there any way to accomplish this? I do not want to do it by building a delay in the excisting frames, as that is just plain ugly (imho). but the calculations for each frame seem a little daunting as well...

Thanks in advance,
Dave

# 2 20-06-2007 , 08:41 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you can adjust the animation curves in the Graph Editor to change how the animation flows from one keyframe to another, slowing down or speeding up and so on.

# 3 22-06-2007 , 11:32 PM
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Join Date: Jun 2006
Location: Netherlands
Posts: 31
Worked like a charm!

thanks!

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