Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-12-2004 , 07:10 PM
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problems deforming rectangle along curved path

Is it possible for Maya 5.0 to deform a long rectangle along a somewhat complex curved path using motion paths without twisting or kinking the rectangle? I’d think this simple task would be child’s play for a robust program like Maya.

# 2 10-12-2004 , 02:32 AM
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Yeah, Maya can do that. Just draw a rectangle and a path and then extrude the rect along the path. I would be sure to have Use profile normal and Fixed Path checked. Also, you could be seeing kinks if you tesselation is set too low. Try upping it.

# 3 10-12-2004 , 03:06 AM
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I've gotten close using extrude along a path. The problem I'm having going that route is the tube gets narrower at tight bends in the path. I'd like uniform size along the entire path. Also I ultimatly want to animate that tube traveling along down the path. Again when ever I attempt animating the tube I get quirky results. Do you have simple solutions for this?
Thats why I played with animating a rectangle cube using the "flow path object". It seems to produce the closest and simplest solution,
Thanks

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