This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
So I need my particles collide with about a couple hundred poly objects that are all animating independently. I could assign them one by one, but then editing the values would be a nightmare. Maya doesn't seem to allow you to link a hierarchy as a collider.
Does anyone know of a work-around for this?
I was looking into some way to combine all of the objects into one and bake the animation to be vertex based. However, I can't seem to find a way to do this.
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