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30-10-2009, 11:24 AM   #1
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Falott's Avatar
Join Date: Jan 2005
Location: vienna
Posts: 1,095
maya2010 - backburner + AO maps
ahoi folks!

I am just about setting up a render network with the backburner. 4 years ago I used to bake large ambOcc maps on a renderfarm with backburner out of 3dsmax. now since autodesk finally implemented the "create backburner job.." within maya 2010 I was a little too enthusiastic in the beginning. it seems like mayas latest version is only able to render but not bake over a renderfarm. maybe I got something wrong but I read the manual multiple times and cant find anything pointing in a useful direction.

does anyone have any ideas how to bake maps / assign these jobs over the network? (I specifically need to bake ambient occlusion maps a lot while modeling) would be great to dispatch it from my local machine with a few clicks...

everything starts and ends in the right place at the right time.
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02-11-2009, 01:56 PM   #2
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NextDesign's Avatar
Join Date: Feb 2004
Posts: 2,988
As far as I know, Maya does not support slicing or other distributive rendering features besides distributive batch rendering.
Imagination is more important than knowledge.
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