SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / Transfer maps in Maya - normal maps

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
12-06-2012, 05:29 AM   #1
Ataraxy
Subscriber
 
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Transfer maps in Maya - normal maps
need someone familiar with making normal maps with maya going from hi to lo poly.

Mine keeps screwing up and I do not know why.

Anyone familiar with the process able to let me pick their brain?
  Reply with quote
12-06-2012, 05:46 AM   #2
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,988
How exactly is it screwing up? Post images and your settings, and we can help you more.
__________________
Imagination is more important than knowledge.
  Reply with quote
12-06-2012, 06:07 AM   #3
Ataraxy
Subscriber
 
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Settings are basic..

Target mesh _ lo poly gun
Source Mesh _ Hi poly gun.

Map space - Tangent space

Connect map to: Assigned shader

MAYA COMMON O/P:

M W/H tried 1024-4096
Keep aspect ratio ; Check
transfer in: World space
Sample quality: low 2x2
Filter size 3
Filter type: Gaus
Fill texture seam: 3




Near _ hi poly


Middle _ Base poly (lo)


Far _ base poly with map attached..
Attached Thumbnails
Click image for larger version

Name:	show.jpg
Views:	280
Size:	345.1 KB
ID:	51613  
  Reply with quote
12-06-2012, 06:56 AM   #4
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
After PULLING my F*****G hair out for MONTHS mate....I know how you feel. I havent had ANY luck with normal mapping my game assets...its driving me NUTS. However....I found this (or linked...cant remember)...I havent read it totally....ND...your quick opinion on this article if you have the time bro...thanks.

Hopefully you sort this out Ataraxy...this nearly drove me to Hari Kari...well I havent found a good solution YET LOL.

Cheers Bullet

http://www.bencloward.com/tutorials_normal_maps10.shtml

P.S I did find that Ben suggests the Hi-poly does NOT need to be UV'd......yyyyyyyeeeeeeeeehhhhha (fingers crossed)
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 12-06-2012 at 06:58 AM.
  Reply with quote
12-06-2012, 09:16 AM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Ataraxy
It could be your UVs try unfolding them a section at a time, it would also help if you can up the barrel from 8 section to 10 or 12.............dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
12-06-2012, 06:36 PM   #6
Ataraxy
Subscriber
 
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Hey Dave I uploaded a uv map SS.

could you examine it for issues?
Attached Thumbnails
Click image for larger version

Name:	gunshow.jpg
Views:	278
Size:	671.9 KB
ID:	51618  
  Reply with quote
12-06-2012, 06:54 PM   #7
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
I dont do such low poly maps but I think this paint over might help.............dave

Edit: you might need to cut the part that keeps the two barrels together
Attached Thumbnails
Click image for larger version

Name:	gunshow1.jpg
Views:	274
Size:	365.1 KB
ID:	51619  
__________________


Avatar Challenge Winner 2010
  Reply with quote
12-06-2012, 08:17 PM   #8
Ataraxy
Subscriber
 
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
awesome, will give that a try and see how it goes
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Issues for max to maya users bertvaneeckhout Maya Modeling 23 25-09-2014 09:36 PM
Problems with Normal Maps BaalRoi Maya Materials & Textures 15 08-01-2013 11:10 AM
Fun with normal maps (not) Rikard86 Maya Materials & Textures 11 06-10-2011 06:58 AM
blending 2 normal maps to Sil-Valeor Maya Basics & Newbie Lounge 0 26-12-2008 01:38 AM
Normal maps SpaceGoat Maya Basics & Newbie Lounge 1 01-07-2006 02:59 PM