SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

SM Forums / Lounges / Maya Basics & Newbie Lounge / Sculpting tools problem

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
Thread Tools
13-10-2018, 02:13 PM   #1
Registered User
Join Date: Oct 2018
Posts: 1
Sculpting tools problem
I'm a noob. I've created a model of a fish and I need to make some sculpting adjustments. I select my object (in Viewport or Outliner), then go to Sculpting slot in the Shelf, click on an instrument (e.g. Sculpt tool) and when I try it on the fish only small square appears instead of a cursor with selection box when I click and drag on the object (as if it wants me to select an object to work with). But when I create some new object (e.g. Sphere) in the same scene my Sculpt tool takes the shape of a brush (a small cursor circle with a big circle of brush size) and I can sculpt that sphere. Why can't I sculpt the fish then? Why doesn't Maya recognize my fish as an object? Please help!

Last edited by picassolibs; 13-10-2018 at 02:19 PM.
  Reply with quote
30-10-2018, 01:19 AM   #2
Registered User
Join Date: Apr 2010
Posts: 2
My guess would be it's because your object is in a group and your not selecting the geo you're selecting the group open the outliner and select the geo you want to work with.

  Reply with quote
04-05-2021, 09:32 PM   #3
Registered User
Join Date: May 2021
Posts: 1
i know this is an old question but i cant help but make an account just so i can tell you how i solved it since no where online says how to fix it. i had the exact issue and went searching for an answer but wasn't satisfied as their resolution is related to groups which my object does not have. make sure that all the vertices are merged together. what happened with me is that I'm trying to make a terrain pond and hills by creating 4 subdivided planes and then combining them to make one big plain (had to delete history to properly remove the groups that are created after the combining action, but that's not the point). i then merged the edges where the edge of the plains meet. however, i seem to miss on a big chunk of them preventing me from seeing the cursor and sculpting.

so in conclusion, if you don't have groups for that object and is in fact one whole mesh like mine, the issue would be the disconnected vertices that need to be merged. it will probably be hard to find where the disconnected edges or vertices are as it is a sculpt. so i would suggest that you just select all of the vertices or edges or faces and then merge. you may have to change the merging threshold.
  Reply with quote


Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem with NURBs booleans Silent.Samurai Maya Technical Issues 2 07-05-2008 02:31 PM
Manipulator Tools problem revenski Maya Technical Issues 3 16-06-2007 09:04 PM
Problem with manipulation tools nweiss Maya Basics & Newbie Lounge 4 13-06-2007 07:39 PM
manipulator tools missing the_brein Maya Basics & Newbie Lounge 1 02-04-2007 08:32 PM
Batch Rendering problem GateKeeper Lighting & Rendering 2 30-06-2003 04:49 AM