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26-03-2012, 01:54 PM   #1
omegaend
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mr n maya s/w 2011
hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c less detail on my model but in maya s/w i c all the detail that i sculpt... ? what happen ?? can some1 guide me...
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26-03-2012, 02:17 PM   #2
NextDesign
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We need more information. What shader type are you using? Are you using final gather? Why did you switch it over to MR if software is giving you the right result?
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26-03-2012, 03:47 PM   #3
omegaend
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i am using blinn material. just bump inside. all setting default. because mr have more setting than maya s/w
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26-03-2012, 06:40 PM   #4
NextDesign
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A simple Google search returns 129,000 hits.

#1) Maya: Rendering Normal Maps in Mental Ray on Vimeo
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26-03-2012, 09:03 PM   #5
Jay
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Thanks for helping on this John.

Sometimes its a case of wood for the trees.....


Jay
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