Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 02-04-2005 , 06:57 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945

Is it a crutch? Plus questions:)

I generally model in polys' then convert to subd, back and forth untill i get the model where i like. I was told that modeling like that is very limited and people tend to use it as a crutch and i should concentrate more on poly modeling only. Is this true? Or is it a person to person thing. As i feel more confortable modeling in poly then converting.

Now for questions:

I tried to assign a hotkey, one to convert to sub, one to convert back to poly. And i found the convert selected to subd command to hotkey it, but i looked for a long while and could not find the convert selected to poly command. Anyone help with that?

Next, Anyone know if the Yamaha Tutorial will have a texturing tutorial for it later?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 2 03-04-2005 , 02:05 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
actually thats how i like to model myself.
here is a polysubD switch script to toggle back and fourth.

Attached Files
File Type: mel polysubswitcher.mel (4.2 KB, 284 views)
# 3 04-04-2005 , 08:40 AM
lisa_gonzalez's Avatar
Subscriber
Join Date: Jun 2004
Location: London, England
Posts: 301
I personally think that its wrong for people to comment on what technique you use to model. You should use whichever method that you feel most comfortable with. Maya provides lots of different ways to model, so why should you not use them?? The only exception I suppose would be if a client specifically asks for a poly model, but you could still convert back and forth between poly and sub'd, then simply provide a poly smooth model in the end (unless there's a poly limit).

As for your question, you could always assign your own hotkey to convert selected to Poly.

Bye for now

LisaG user added image


When in doubt......smile!

https://www.x-menthelaststand.com/
# 4 04-04-2005 , 11:33 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

that is very limited and people tend to use it as a crutch

that's absolute crap! who cares how you did the model. if you're doing it for a client and speed is the issue then who cares?! they certainly wont. tell whoever told you this that they are speaking out their ass! user added image the only thing i would say though is that if you want to move on and gain new skills then sticking to what you know could be seen as bad. But again if you're up against it then who cares.

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 5 04-04-2005 , 02:10 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by lisa_gonzalez
I personally think that its wrong for people to comment on what technique you use to model.
LisaG user added image

wtf?

Originally posted by
Pure_Morning

tell whoever told you this that they are speaking out their ass!

maybe the person who said that to him found it to be a good way "when speed is the issue and theyre doing it for a client"...

just a matter of preference.

# 6 04-04-2005 , 02:34 PM
lisa_gonzalez's Avatar
Subscriber
Join Date: Jun 2004
Location: London, England
Posts: 301
Um, I think you misunderstood me, Vladimirjp. What I meant was who has the right to tell Twisted Dragon that he should concentrate purely on poly modelling, when he clearly feels most comfortable modelling his way, by converting to sub-d's.

wtf?

I hate to be rude, but I really dislike the use of this abbrevation, which has been popping up quite a lot recently. We're all entitled to our opinions.

LisaG


When in doubt......smile!

https://www.x-menthelaststand.com/
# 7 04-04-2005 , 04:41 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Lisa, I wanted to assign the key to new hotkey, however i cant physically find where it is in the hotkey menu.


My work isnt for a client, just personal use and learning. So is the other persons. I was just checking on peoples views of it.

Just thought i would check.. Why spend 4 hours making a model for personal use in poly when you can make it in 2 hours in subd..


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 8 05-04-2005 , 01:19 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
well I can see the viewpoint of it being like a crutch, I find polys more usefull for multiple resons and just saying in them more eficant.. but a crutch sounds like a bad thing.. I don't like the sound of that.. becouse really it don't matter. sometimes being confritable is far more inportant than pure eficancy. You can stay in polys all ya want but if it bums you out your not going to make as good a product.. so in other words, while what they say could be true from a viewpoint, isn't it more inportant what terns your crank ?

# 9 05-04-2005 , 06:18 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
When it comes to graphics production I am a firm believe in "If you're not cheating, you're not trying." By this I mean what ever method allows you to achieve the desired result in the least amount of time. Called it crutch if you want to, as long as it works for you.

I do encourage experimentation, time permiting, as you may discovering techniques that might be useful in different situations. When your under a deadline is not the time to experiment though.

[Edit] Did you try VladimirJP's script? You can assign the script to a custom shelf for easy access.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon; 05-04-2005 at 08:58 AM.
# 10 05-04-2005 , 08:51 AM
lisa_gonzalez's Avatar
Subscriber
Join Date: Jun 2004
Location: London, England
Posts: 301
Hey twisteddragon.

Under the hotkey editor, at the bottom of the list under categories there is a category called 'user' that you can assign custom commands to your own hotkeys. If you just select the user category, you can enter a name and description for your new hotkey, then input the commands that will run when you press it. The command for convert selected to poly is TesselateSubdivSurface; I think (I tried it out and I think it worked properly). Then just accept the new commands, and assign a new hotkey like normal.

Hope this helps.

LisaG user added image


When in doubt......smile!

https://www.x-menthelaststand.com/
# 11 05-04-2005 , 03:18 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by lisa_gonzalez

I hate to be rude, but I really dislike the use of this
abbrevation, which has been popping up quite a lot recently.


We're all entitled to our opinions.

LisaG

we' re all entitled to our opinions... yet u dislike others opinions when they say wtf....
meh..

Attached Images
# 12 05-04-2005 , 03:31 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
lets try to keep it on topic please user added image

I think the consensus would be that if you are happy modelling that way then there is no right or wrong way to do it. Use the best tool for the job user added image but there's no harm in learning another way of doing things.

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads