Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2004 , 09:48 PM
Registered User
Join Date: Jan 2004
Posts: 42

Female Modelling...Need some Tip!

Hi all!
Im working with a female and im trying to get the real shape of the body..and i need some tip to make it more realastic...Well this is what i have now...

Attached Thumbnails

Latino

Last edited by Latino; 30-04-2004 at 10:00 PM.
# 2 30-04-2004 , 09:50 PM
Registered User
Join Date: Jan 2004
Posts: 42
From Behind

Attached Thumbnails

Latino

Last edited by Latino; 30-04-2004 at 10:05 PM.
# 3 30-04-2004 , 10:25 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
first of all, change your sig. second, use reference images.

# 4 30-04-2004 , 11:45 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
change sig dude!!!! user added image

what's up Latino?
good to see u finally post on SM

# 5 01-05-2004 , 06:33 AM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
good start. The hips and boobs need the most work it think.

# 6 01-05-2004 , 06:42 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
are you useing refrance ? You know where the breast meet the body has to steep a curve to it, also not enufe curve underneath them. You need to think about the anatimy more. where the muscles and bones are. you don't have any definition for the rib cage. and there is more curves in the belly. You looking a bit squared there with it so far. Good start though.

# 7 01-05-2004 , 08:13 AM
Kevin
Guest
Posts: n/a
not bad mate - its comming on user added image

boobs need to spread out a little more I think

ps - im removing your sig, feel free to replace it with a better sized one user added image

# 8 01-05-2004 , 01:49 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Well To get mine done I used these refs.

I did not make these. go to www.3dtotal.com, then go to free stuff, tutorials, and scroll down to the 3ds max joan of arc tutorial.


Imagination is more important than knowledge.

Last edited by NextDesign; 01-05-2004 at 09:12 PM.
# 9 01-05-2004 , 06:38 PM
Registered User
Join Date: Jan 2004
Posts: 42
what is sig that everyone is talking about??? well i will make more work with the body....
thanx for all the tip guys thanx a lot...user added image


Latino
# 10 01-05-2004 , 07:51 PM
NightPhantom's Avatar
Registered User
Join Date: Nov 2003
Location: Florida
Posts: 269
sig=signature
your signature had a huge picture in it, and it was very unconfortable.


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 11 01-05-2004 , 08:14 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
comming along nicely, play around with themuser added image make sure you have a nice referance pic.

# 12 01-05-2004 , 09:08 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Looks good.


Imagination is more important than knowledge.

Last edited by NextDesign; 01-05-2004 at 09:11 PM.
# 13 19-05-2004 , 05:39 AM
Registered User
Join Date: Jan 2004
Posts: 42
Here is he remake of the girl...i think it looks mutch better than b4..


Picture 1
Picture 2


Latino

Last edited by Latino; 19-05-2004 at 05:48 AM.
# 14 19-05-2004 , 10:12 AM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
hey Latino,

looking good user added image

A few things I would like to point out,

The hips need to be wider and the breasts usealy hang down more, but not always user added image

keep up the good work!

Attached Thumbnails
# 15 19-05-2004 , 07:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hi Latino

Thank god someone pointed out the no no's with the mighty red pen!!! I would get some good reference as suggested by these dudes.

I can understand you being new to this stuff as we have all been there and some of us are still doing our best to get there and will, but I think you need to take step back from modelling detail such as the belly button at this stage and get the form of the body correct first, using the lowest amount of geometry you can get away with. By the way, is this a nurb,sub-d or poly body? can we have a wire??

Please dont stop though cos with help from people here you will achieve the desired result. Even if the crit sounds harsh dont be put off, its all done out of the kindness of our 3d bad ass hearts!!!

Jango

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads