Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-03-2007 , 10:39 AM
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Modeling

:headbang: I've created blendshapes for the head of the character I modeled using the Anime Character tutorial. Now that I've created them and deformed them to the target geometry, I can't re-attach the head to the body without losing the blendshapes. Does anyone have any idea of how to go about this the right way. It would probably be helpful if I explained that the model was built in polygons and then converted back and forth into sub-d's during the modeling process.

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