Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-08-2016 , 09:49 PM
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Join Date: Feb 2012
Location: toluca lake california
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how to get texture to 3d print

[IMG]www.dropbox.com/s/z7kf0rwah0twovn/2016-08-28_14h46_44.png?dl=0[/IMG]


Hey all!

I have a question. I have this base with the moon setup. How do I prepare it for 3d printing? I have the bump map and displacement in place, but when I send it as an .stl, I get nothing, just a smooth disk.

HELP!

# 2 29-08-2016 , 07:37 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I don't think STL files store displacement or bump information, you'll need to "bake" those to polygons. Modify > Convert > Displacement to polygons, is one way to do that. Not sure how to retain the bump information though. Hope that helps.

# 3 02-09-2016 , 04:19 PM
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Join Date: Feb 2012
Location: toluca lake california
Posts: 117
Yup! that would be correct. I actually wound up applying a texture to the alpha in Zbrush and BAM...Stamped out a beautiful moon surface user added image. Thanks!

# 4 09-10-2017 , 08:02 AM
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Join Date: Sep 2017
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