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21-07-2006, 07:11 PM   #16
Eldwick
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Third attempt at a head. What do you think?
http://i36.photobucket.com/albums/e2...oni/heads2.jpg
http://i36.photobucket.com/albums/e2...oni/heads3.jpg
http://i36.photobucket.com/albums/e2...doni/heads.jpg
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21-07-2006, 07:22 PM   #17
THX1138
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Looking Good!
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21-07-2006, 07:49 PM   #18
Eldwick
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Thanks THX! Started on a hoovercraft:

http://img507.imageshack.us/img507/8...overwipgh1.jpg
http://img421.imageshack.us/img421/2...verwip2jw6.jpg
http://img507.imageshack.us/img507/6...erbike1xw9.png
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25-07-2006, 05:49 AM   #19
Eldwick
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made the body of the new head.
http://img488.imageshack.us/img488/8867/soldier3qw9.jpg
And Finaly started on some rough drafts of what the final image might look like. These are very rough.

I rendered this before the new head body was done.
http://img82.imageshack.us/img82/5072/wip11rn7.jpg

With new body.
http://img488.imageshack.us/img488/2319/wip10hf1.png
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25-07-2006, 01:20 PM   #20
mtmckinley
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definitely an improvement! Keep it up!
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25-07-2006, 04:19 PM   #21
arran
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Ha ha! cool! Though I kind of like the green guy.

That hovercraft is cool too!

Good work Eldwick.
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25-07-2006, 10:45 PM   #22
t1ck135
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nice little hovercraft

the new head is a definate improvement, the position of the eyes is greatly improved. a few more heads and you'll be showing us how to make them
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
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Mar/Apr Challenge 2006 Entry and W.I.P
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Nov/Dec Challenge 2005 Entry and W.I.P
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26-07-2006, 03:11 AM   #23
Eldwick
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I just want to say thanks you guys so much for your encouragement :p , it really keeps me going and learning! Through just this one project I have learned so much about maya.

I used the same basic head but tweaked it for a more realistic look:
http://img142.imageshack.us/img142/6725/heads4ml2.jpg

Here is a render of the old head with the expression I will be going for:

http://img142.imageshack.us/img142/845/wip12dq7.jpg
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26-07-2006, 03:28 AM   #24
Eldwick
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Also does anyone have any suggestions for an enviroment?
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27-07-2006, 12:49 AM   #25
THX1138
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I would suggest a futuristic city enviorment. It would seem fitting to the futuristic look of the soldiers.
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27-07-2006, 02:26 AM   #26
Eldwick
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I had the same thought, this is going to be very difficult to do because I have never made an enviroment before
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27-07-2006, 03:59 AM   #27
Eldwick
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My first conecpt that im not too happy with but is the basic way it will be set up
http://img214.imageshack.us/img214/3...mentwipwq5.jpg
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27-07-2006, 09:28 AM   #28
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try a few more example layouts or sketch some basic ideas down and see which one grabs you the most. I like the basic futuristic greys and blues you've used.
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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27-07-2006, 03:56 PM   #29
Eldwick
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I am not the best with a pencil and paper so I unfortunatly have to make my cocepts in 3D. I'll post more tonite
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27-07-2006, 05:35 PM   #30
arran
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Hey eldwick - definitely a futuristic environment is the way to go. Don't worry too much about your drawing ability - after all it's just about getting it straight in our head.

I agree with T1ck - the blues and greys will work well with your models.

Good work mate!
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