|10-10-2007, 12:00 PM||#1|
Join Date: Mar 2007
Zbrush 3.1, normal maps, and the layer brush
I know this isn't a zbrush forum, but I've posted on zbrush central and it's a pretty slow board. If anyone knows anything about zbrush maybe they can help.
I want to make a normal map for my obj file. What I want to do is use the layer brush tool, so that multiple strokes will still only add up to the zdepth total, so I can make an even raised/indented sculpt.
However, this only seems to work if I've made a morph target immediately before I sculpt, meaning that I can only make a morph target of my subdivided model. I believe to make a normal map, I have to make the morph target on my base mesh before I sculpt. But, if I do that, when I subdivide and sculpt, the effect of the layer brush in accumulative, and the depth builds up.
There must be a workaround to this - anyone know?