Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 06-12-2008 , 06:08 PM
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Join Date: Jan 2008
Posts: 30

"proper" back view

Hay guys,

so I'm starting to model a Torso but
the standart viewa are front, side and top

since i dont need the top, how do i ceate a proper back view

i don't want to just drag it to the back view because in the lower part of the viewport you can still read "top"
but wanna read back...


looked through the panel options and there where only front side and top available

could someone help me?

# 2 06-12-2008 , 06:19 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
you could make a new camera and then use the view cube thing to position it in the axis you want. You could even lock the rotate attributes.

# 3 06-12-2008 , 06:27 PM
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Join Date: Jan 2008
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thank! but could you break down the steps of creating a new camera? that would be great!

# 4 06-12-2008 , 06:29 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
sorry dude,

go to

create > cameras > camera

then in the view port go to

Panel > look through selected

then just tumble about

# 5 06-12-2008 , 06:39 PM
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Join Date: Jan 2008
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ah alright thanks user added image but i noticed that the grid is not visible through the whole port like in the side and front view is that normal?

Attached Thumbnails
# 6 06-12-2008 , 07:15 PM
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don't bother got that fixed! user added image

# 7 06-12-2008 , 07:16 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
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oh right i get you, maybe you could duplicate the front camera and flip it around.

# 8 07-12-2008 , 04:02 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
you could also try looking under predefined bookmarks under the view menu of your panel. there are back, bottom views there. user added image

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