Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-10-2012 , 11:41 PM
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Questions about levels of riging and fur

Hi All,

I have few questions.

1. Should we first rig the face and then add Fur to it or it does not mater?
2. Should we add fur on the smooth body or the first polygon?


I have added my fur to the smooth body, but now I am not sure if it was a good idea. Since I need to animate the face, and it has a lot of vertexes compared to the not smooth one.

3. Is there any way to move the Fur to the non smooth body? since I have a duplicate of non smooth body. How I can give the same fur to it? The UVs are the same.

Thanks

# 2 09-10-2012 , 08:10 AM
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You should always texture/fur first then rig, moving lots of verts around can be made easyer if you use the soft select option on the move tool...............dave




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# 3 10-10-2012 , 02:35 AM
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Thanks Dave,

Can you please answer to my second and third question too?

SA

# 4 10-10-2012 , 07:31 AM
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Use the "attach fur description" in the fur menu I think that will include the maps.............dave




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# 5 11-10-2012 , 01:22 AM
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What I did was I selected the non smooth body and added the way you said: attach description.

See the result on this poor body!!!!

Attached Thumbnails
# 6 11-10-2012 , 08:44 AM
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Now you must use your maps for attributes like baldness, scaling etc. (paint information in them) and update the fur by baking them ......

# 7 11-10-2012 , 09:09 AM
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simplycreative is correct you need to find where your maps are store then import them back into the paint fur attribute (like open paint attribute for baldness then then go down to attribute map open that and you will see import), should be in some thing like doc/maya/project/name project/furattrmap..................dave




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Last edited by daverave; 11-10-2012 at 09:13 AM.
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