Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 20-04-2004 , 11:26 PM
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Join Date: Feb 2004
Location: Texas
Posts: 9

Subdivide mesh getting in the way

I'm modeling a head in polygon subdividision, but when I need to manipulate in polygon proxy mode or standard mode it looks all confusing with the subd mesh- like this:
user added image

I need it to look like this, so I can actually see what I'm doing.

user added image

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