Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-12-2021 , 11:40 PM
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Wireframe Material Density

Hello. I purchased a model on TurboSquid, and I'm trying to render using the aiWireframe texture. However, the polygons are so dense that the entire mesh looks green when zoomed out.

The project must be instancing a high-rez model when rendering, as I only see a low-poly mesh listed in the Outliner/Viewport. The low-poly mesh has the perfect-sized wireframe for my purposes. I just don't know how to render the low rez instead. Any idea how to disable this instancing so I can see the low-poly mesh instead?

PS. I would reach out to the creator, but TurboSquid appears to handle their customer service internally.

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