This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
im trying to create some trees for an outdoor scene im making. When I started to make the scene I figured I would use sprites and textures to do th leafs but mentalray doesnt like particles it seems. So I particle instanced some leafs that i made but it takes a very long time to render this way. Anyone have any other ideas on how to go about this?
Try this thingy I've included and if that doesn't work, try another approach instead of particle based trees, to paint effects or such ( and if you want low render times, try converting those paint effect to poly's if you've create it).