Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-09-2003 , 02:51 PM
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Join Date: Jul 2003
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texture resolution??

i will render a single frame at around 3000 x 2500 pix;
do i have for each textured part of a scene, to assign ,
such resolution if i used bitmap!

how can i calculate the res i need,if i need to render large frame buffer?and so ,how can i determinate which res ,i need for each texture, if i use bmp??

will it depend of the "surface" ,each textured part,take "place " in the scene??
txs in advance!


Last edited by gorjie; 11-09-2003 at 02:54 PM.
# 2 11-09-2003 , 03:34 PM
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The textures can be any size. The higher res they are the better they will look, but any additional information inbetween two 'real' texture pixels will be interpolated. Hope this answers your question.


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# 3 11-09-2003 , 06:13 PM
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all

all right
txs very much

# 4 12-09-2003 , 08:37 AM
dragonfx's Avatar
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tought i saw a rule somewhere for the interpolation not being blurry that was kinda 300 pixels per 100 pixels of rendered output...but im not sure so switch to ignore me mode on this threaduser added image

# 5 12-09-2003 , 01:36 PM
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I'm not sure if it applies or not, but my current studio is using 32 pixels = 1 foot of texture space.

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