Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
did you use a reference image to make these? what was your model process? I am planning on modeling a guitar soon so I would wanna know the best way to do it.... I like your work by the way
Yeah i used a reference image to model these guitars. I have used polygonal cubes , Nubs Curves and the extrude function of the NURBS curves to model the string. Majority of these are modelled using Polygonal cubes. Thankyou the responses. As DjBlazer said i will have a look into texturing of the main body. But planar mapping and all is the area i haven't reached. I will bring on shadows. Thankyou
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