This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work.
What am I doing wrong?
My node sequence:
Place3dTexture > solidFractal > remapColor > Texture slot of Deformer.
I have also attached a maya file that demonstrates this.