Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Here is a tip, In real life you never seen thigns too brightly lit. My advice here is that you use spot lights to create a negative intensity on the edges to make it appear less boxy. Textures add depth to the most flat geometry so keep that in mind. Link your lights always, label them.
I like the artistic aspect in my opinion, the textures are well done. The Tower might need more complexity in my opinion like windows. A blowing flag maybe some stairs going around the balcony would look nice.
Whell there could bee some stairs but some kind of fire emergenci stairs, but the main stairs are inside of lightning towr!! I realy like jour texturs and whole model!! Kep it up
Best resolt would come, if every one in the group are doing what is best for himself and the group!!
thanks for the crits guys. the lighthouse does seem like it has something missing. I will try to add a window or two. Also after looking at the top of it it does look a bit top heavy with the huge balcony. I will try to ring it in a bit.
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