Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 15-04-2007 , 12:52 PM
Subscriber
Join Date: Jun 2006
Posts: 29

bump artifacts

hello everyone
when i want to create a bump map in photoshop, i use the colour map, turn it to greyscale and use that, thats how ive seen it done, but ive noticed that if i convert a solid colour to greyscale, it doesnt come out with a solid grey, you get nasty artifacts across the entire grey map which makes the texture in maya look like a rough brick texture, i have to redo all the textures in grey so they come out nice and smooth in maya. does anyone else have this problem or am i doing it wrong?
please help, how does everyone else do theres?

# 2 15-04-2007 , 02:29 PM
Joopson's Avatar
Registered User
Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
what method do you use? desaturate is the best, because it doesnt modify anything but the color. try that


Environment Artist @ Plastic Piranha
www.joopson.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads