Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-02-2005 , 07:58 PM
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patchModeling workflow

I have a basic question about the workflow of patchmodeling - especially a human head. beginning with profiles is somehow easy, also pulling up the surfaces between profiles. but when it comes to tweaking the surfaces I get lost pretty fast. nose is allmost impossible to do for me. in the beginning I thought it is the main aim to connect all surfaces to get one big kind of nurb.

to make it clear - I don´t beg here for a step by step tut, but I would be happy (and don´t want to sound rude!) if someone could tell in 2 or 3 sentences how U tackle that patchmodeling thing. I also tried to convert the surfaces into polygons to model in proxy mode, but this too makes no real sence..

don´t hit me if this thread makes no sense - I noob.
but thanks for answers if you likes to comment on how you deal with patch modeling.

# 2 13-02-2005 , 08:20 PM
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# 3 15-02-2005 , 05:49 PM
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thx for the hint!

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