This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have to say this, I love the text texture, pink yeah ^^!!! These new rims are nice but I have to say I prefer the curvy spoke thingys on the previous one.
@sicky - thanks...by indents do you mean the gaps between the body panels? (if yes continue reading, if no read anyway ) well basically i bevel the edge where panels separate delete the new faces created extrude the border edges and bevel the edges again to have a nicer edge add supporting edges so the corners dont look "blobby" anyways heres a link https://www.sektor-41.com/forum/showthread.php?t=271
@GecT - ok so thats two for the old rims and two for the new rims
@starjsjswars - well ive been doing 3d for 5 years three of those was in school and ive been modeling for 3 years 4 months 2 weeks 5 days 9 hrs 29 minutes 12 secs.....i could go on but ill probably bore you ....as far as i can remember ive been modeling for three and something years (mostly cars)
thanks guys... boy uvmapping is fun (sarcasm) well whilst im battling with the interior textures heres a render i cooked up this morning (just to keep things alive on this thread)no textures have been added to the interior just a blinn.
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