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25-07-2007, 11:43 AM   #16
t1ck135
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what kind of rendering are you going to play with arran, standard? mental ray? other?

hope you have fun working on the texturing - definitely a good idea to get lots modelled and then concentrate on that bit

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25-07-2007, 11:43 AM   #17
Some Guy
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Nice, very clean and realistic.
Howd'ya do the mesh thing on the fan?
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25-07-2007, 12:40 PM   #18
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XtremeAMX: thanks mate!

marlonjohn: cheers! not sure which bit you mean though - it's based on a corner of my office at work, so I did measure, but I'll check the height.

t1ck135: probably mental ray. yeah - i tend to really like modelling and then lose interest when I get to texturing, so this time i'm going to try to stick with it.

Some Guy: easy. I just drew a curve for the profile. then extruded a circle for one wire. Moved the pivot and duplicated 97 or so more in a circle for the front cage and then duplicated some more for the back. ha ha nice avatar - kind of reminds me of cookie monster at the end.

no update just yet. I started texturing but now my laptop is giving me some problems... of course. :headbang:
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30-07-2007, 12:22 PM   #19
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hello - bit of an update - I've been working on textures - here's a shot of the fan - just a color map so far. I've added a chrome shader to the wire cage - but i'm a bit unsure of how to add some rust and dirty up - a layered texture perhaps...?
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30-07-2007, 12:23 PM   #20
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...
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30-07-2007, 12:25 PM   #21
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and here's a view of the scene so far. the telephone still needs a lot of work. also I'm having some problems with the shadows which look kind of spotty - i'm using mental ray area lights at the moment...

any comments / crit / help?
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31-07-2007, 04:40 AM   #22
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It looks realy good. I think with the shadows you need to turn The amount of rays up or the scattering down in the shadows options, i dont have Maya Up.
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31-07-2007, 04:43 AM   #23
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Nice going man!

Maybe drop the reflectivness of the chrome on the fan as touch
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31-07-2007, 11:20 AM   #24
arran
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thanks gster and some guy.

I tried turning down the reflectivity and that helped. as you can see in this pic the chrome bits are pretty messed up - i'm a bit unsure of how to approach them.

ha ha - that macGuyver quote cracked me up...
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31-07-2007, 11:21 AM   #25
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here's an update on the phone - still need to add a spec map, sort out that bit on the receiver, and add the cord, but it's getting there.
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31-07-2007, 11:57 AM   #26
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very impressive.., could you add and colour /noise to the ambient colour channel to dirty it.., thats the quick way.., isnt it??
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31-07-2007, 12:00 PM   #27
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hmm - i'm not sure - i must admit I've been a bit confused about the ambient color channel - i'll give it a go.
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31-07-2007, 12:09 PM   #28
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saw it in a tut dude.., good luck.., did it in my WIP.., seemed to work but still needs tweaking though
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01-08-2007, 05:36 PM   #29
t1ck135
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looking nice arran, the fan especially so far
what objects are next or are you concentrating on the texturing for a while?

Si
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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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01-08-2007, 11:21 PM   #30
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Use the specular color map to add dirt...that usually works.
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