Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-10-2008 , 11:48 PM
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Join Date: Oct 2008
Posts: 2

Full body IK?

Hi,

Is Maya Full body IK true time saver or just useless candy feature? If anybody have something to say about it, I would like to hear. No matter good or bad user added image

Anyway, I'm testing that feature and wondering is there any way to get "bird legs" for biped character.
Like this one

Manual says "your character’s feet should be straight", so how should I set up which side knee should bend?

And one more thing. Is there some easy MOCAP import system since Full Body IK skeleton is same as Motionbuilder skeleton?



Thanks!

# 2 14-10-2008 , 03:13 PM
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Join Date: Oct 2008
Posts: 2
Anyone?

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