Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-05-2011 , 10:17 AM

My Favorite Toy Challenge - serzz


# 2 11-05-2011 , 05:41 PM
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Thats cool..........good luck.......dave




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# 3 12-05-2011 , 02:27 AM
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niiiicccccccccceeeeeee mate....good luck mate

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 12-05-2011 , 09:26 AM
thx for good wishes.. user added image

ok.. with photo camera I created this photo.. [see attachments]


2. Started modelling...

.... and more modeling....

3. and now is time for the fun part.. user added image texturing modeling, light and..renders.. .. user added image

Attached Thumbnails

Last edited by serzz; 12-05-2011 at 09:42 AM. Reason: I couldn't see the pictures
# 5 12-05-2011 , 11:05 AM
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Nice photo if your skill with Maya lights and textures matches your camera work, I'll be very impressed user added image

Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 6 12-05-2011 , 11:05 AM
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not sure i get whats going on tbh... your model is different from the one thats rendered, is that right?

# 7 12-05-2011 , 11:06 AM
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Bloody hell you are quick mate!!! nicely done

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 8 12-05-2011 , 11:10 AM
render and mesh of front shape (glass) on pictures are a bit different because I have problem with glass shape (it is really hard to measure the right dimensions).. but I will post repair on mesh tomorrow... .. and new renders...


Last edited by serzz; 12-05-2011 at 11:16 AM.
# 9 13-05-2011 , 05:27 AM
Hey. .a bit of corrections..
- Camera is locked,
- materials (started with them..)
- light... have to do some corrections..
- ...... . . . .. . . . . .

Attached Thumbnails
# 10 14-05-2011 , 04:32 AM
rendering rendering texturing texturing

plans:
- texture to the end,
- correct lights..
- .. put 2 led lights (like on my photo)...

Attached Thumbnails
# 11 14-05-2011 , 12:05 PM
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this is the first project i've seen where someone has used locators

looks pretty cool man

what are those curves for in the third picture of this thread you posted?




that's a "Ch" pronounced as a "K"

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# 12 14-05-2011 , 12:23 PM
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Looking really good Serzz.

Chirone: good question, I was wondering the same thing...is it not the handle for the bend nonlinear deformer? to curve up the tip of the landing gear there....??

# 13 14-05-2011 , 02:31 PM
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Excellent work & skill, great approach, and fast! I'm jealous :-) !
Are you using a Linear Work Flow / Gamma Corrected ?
Keep kicking butt, all my best!

# 14 14-05-2011 , 10:44 PM
Good morning...

Chirone : the third picture is showing wings for the helicopter user added image
All those locators are for measurements of the object... (usually I try to create object in scale 1:1)

ben hobden: yes... measurement tool.. user added image

joshpurple: yes, I am using linear working flow (gamma corrections, camera exposure, mental ray lights....)
and all MIA materials.. I think if you work that way you can correct all the problems with textures..


Cheers to all.. user added image

# 15 14-05-2011 , 11:34 PM
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i meant to ask about your first screen shot with all those locators on the ground and the pink circle, and was asking about the blue box-like curve (sorry, dont know the names of the parts of your helicopter)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
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