Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 30-08-2012 , 08:47 PM
EduSciVis-er
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Ah... getting close. We have till tomorrow ~evening, right Gen?

# 47 30-08-2012 , 10:49 PM
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Yep, August 31st at midnight. Whenever that is for you. I'm going to update the final entry thread with this info.


- Genny
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# 48 31-08-2012 , 01:49 AM
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Whenever that is for you.

It used to be awesome being ahead of everyone else user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 49 31-08-2012 , 01:50 AM
EduSciVis-er
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Haha... and I used to be at the very end... now I'm a bit closer to the midline, but still pretty far over.

Not to worry, I should be able to post around noon my time, which is in about 14 hours; but first, some sleep.

# 50 31-08-2012 , 04:52 PM
EduSciVis-er
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I guess that wraps it up... what a great challenge. I really tried to focus on the photography... what "people" would be doing if someone took a picture of them around a "campfire". Wanted to keep it simple, but get it right. Learned a ton on shader networks, SSS, texturing, lighting, and rendering. Of course I can still see things I'd rather change or fix or troubleshoot, but quite pleased overall. I really enjoyed watching the other threads too. Good luck and congrats to all that entered a final image user added image

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# 51 31-08-2012 , 08:04 PM
Acid44
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That looks great man, good luck

# 52 09-09-2012 , 02:46 AM
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I think I'd like to refine this piece a bit and use it in my portfolio for the time being, so I'd like a bit of constructive feedback. As long as suggestions aren't too major, I'd like to see if I can take feedback and improve it.

# 53 09-09-2012 , 07:05 AM
Acid44
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I'd suggest a bit more pronounced bump map on the eggs, less specularity on the popsicle sticks and marshmallow, and maybe a bit of work on the skewer, just something to give it a bit more spice

# 54 10-09-2012 , 01:36 PM
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Is there a way you can add a little more light? You did such a great job with the marshmallow, but I can't really see it well in the final picture, and the eggs could probably take a little more lighting. Maybe you can add a little flame to the end of the marshmallow to justify more lighting on it? Otherwise, I think it looks great as is.

# 55 13-09-2012 , 11:11 AM
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Stwert, I just moved this thread to the challenge archives, let me know if you want to continue on it and I can move it WIP instead.

I agree with the light thing. Take a look at this, it's a nice ref for indoor candle light.

https://www.flickr.com/photos/jalalspages/2177964819/

I'm not sure what the easiest way to do it would be, but you could try adding a wall in the background for light to bounce off and sample the colors from that image on the color ramp of a volume light it should give you a nicer fall-off.

Nilla

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