Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 21-06-2004 , 12:20 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
We'll see about texturing, I'm going away on wednesday and will probably not have any more time to spend with the model before july after that.
If I don't find the time now, I'll probably finish texturing later this summer.

update:
modelled hands and attached the head to the body.

next:
back musculature and clothing

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 47 21-06-2004 , 12:21 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
By the way, thanks for encouragement guys user added image

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 48 21-06-2004 , 12:31 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Look very cool when its all put together. Good work!


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 49 21-06-2004 , 06:01 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
update: sandal

- S

Attached Images

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 50 21-06-2004 , 11:09 PM
Registered User
Join Date: Aug 2003
Posts: 30
nice model user added image

nice work on the feet they look kool user added image i carnt model feet.


also the soul of the sandels just looks like a block of wood or something i dont know if that was your intension but perhaps shapeing it abit might make it look abit more. if you look at practically any shoe trainer etc it curves upwards at the toes to.

# 51 21-06-2004 , 11:45 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Nice looking sandal, style fits in with the mythical theme.

Keep churning it out matey!!


cheers

Rich
# 52 22-06-2004 , 01:30 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
thanks guys user added image
I'll think about changing the sole into something less flat user added image

started on the clothes, we'll see how far I get before I have to go away.

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 53 22-06-2004 , 10:47 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
very smooth and flowy (is that a word!!) gown, i like the length as well, very very long!!


cheers

Rich
# 54 28-06-2004 , 01:44 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
been away over the weekend and will leave again tomorrow or the day after that. So we'll see how far I can get user added image

update: dress etc.

c&c welcome!

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 55 28-06-2004 , 01:47 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
oh, btw, colors are not final


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 56 28-06-2004 , 01:54 PM
Subscriber
Join Date: May 2004
Posts: 233
I like it a lot but the robe seems a little too thin, or maybe its just because of the render. See if you can add some folds and have the robe stick closer of the body under the boobs because she seems a little too flat compared to the neked version.

Overall, great model!

# 57 28-06-2004 , 02:13 PM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
thanks for the critics mantat! user added image
I thightened the dress under the breasts and over the stomach, it was as you pointed out a bit too far away from the body.
I'll think about some way to make the robe look thicker. Any suggestions?

- S


Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
# 58 28-06-2004 , 02:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
The sash doesn't appear to have any logical reason to not fall down. user added image Maybe have it attached somehow by clasps or a belt or something?
Looking good!

# 59 28-06-2004 , 02:42 PM
Subscriber
Join Date: May 2004
Posts: 233
I am having a similar problem with my current project. The only solution I have found is to add 2 edges along the border, then fold the border inside the clothing.

# 60 29-06-2004 , 10:54 AM
stedo's Avatar
Subscriber
Join Date: Jul 2003
Location: Sweden
Posts: 148
Solved the levitating sash problem quite ok I think. Not sure how it will behave if I try to animate the model in some later stage, but that's another problem :bandit:

Time to add some jewelry

- S

Attached Thumbnails

Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads