Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-09-2006 , 01:48 AM
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Swift

more to come

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Last edited by oatmeal; 07-09-2006 at 11:52 AM.
# 2 07-09-2006 , 03:44 PM
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niiiiiiiiiiiiiiiice user added image i like the sketch :attn: show more

# 3 08-09-2006 , 10:43 AM
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update

thx Galadiel

little update. i'll probably be done the design this friday and begin modelling on the weekend. this is going to be a next gen game model btw.

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# 4 09-09-2006 , 11:07 AM
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nice concepts user added image

looking forward to seeing this one take shape


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# 5 10-09-2006 , 12:03 AM
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Nice concept user added image

This is gonna look good


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# 6 11-09-2006 , 10:28 PM
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something like this

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# 7 16-09-2006 , 12:12 PM
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playing around with zbrush

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# 8 17-09-2006 , 04:33 AM
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Great sketches and nice start!

# 9 17-09-2006 , 04:35 AM
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my eyes ..

I am no longer have virgin eyes ...


serious though ..good start ..cant wait to see progress ...

# 10 17-09-2006 , 10:46 AM
Acid44
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mmmmmmmm...boobiesuser added image !!


nice artwork dude

# 11 17-09-2006 , 11:54 AM
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ahahaha acid44!

i really like the drawing... looks amazing.. and i love what uved already done so far, looks great.. looking forward to seeing the finished model. :attn:

# 12 21-09-2006 , 09:49 PM
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ok, so i think i've got a handle on zbrush so i've started on the base mesh

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# 13 22-09-2006 , 03:05 AM
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nice progress user added image

if you're going for a nex-gen games character then you could probably exaggerate the torso to leg length a little to give her a more heroic athlete look. Either way it looks good user added image

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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