Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 18-04-2007 , 04:21 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
I don't mind processing time, but I'd feel more comfortably letting sever handle the nCloth stuff. I want to do a little more tweaking on the headboads (about 30 minutes) and then I think I'll be ready to send some files.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 62 18-04-2007 , 04:28 AM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513
Allrighty then; I'll keep on going with the pillows, sheets, etc...


# 63 18-04-2007 , 05:49 AM
Subscriber
Join Date: Apr 2007
Posts: 144
sorry,
having a long day, will be back,and answer!

:p

# 64 18-04-2007 , 05:57 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Took longer than I thought. I found a better way to place my image plane to get a better layout (image plane at front edge of end units) and had to do some major readjustments. I'm very satisfied now and feel good about the general layout. Always ready to make modification though.

Attached Thumbnails

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!

Last edited by Perfecto; 18-04-2007 at 08:29 AM.
# 65 18-04-2007 , 06:02 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Here's the same render without the image plane. Let me know what file to send and I can upload it.

Attached Images

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 66 18-04-2007 , 06:08 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
In case anyone was wonderin.
End Units = 2,834 faces each
Headboards = 4,030 faces each
Lamps = 850 faces each

Total scene = 15,482 (plus some extra items to boolean with later)


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 67 18-04-2007 , 07:22 AM
Subscriber
Join Date: Apr 2007
Posts: 144
I had a real long day today...days still not over for me..nevrmind..., u guys did a great job!


The rooms looking great! Just had a brief peek!


Pfto, I think you can upload the file so we have a ref size right away.

Also :

1.Whos gonna do the texturing once all the modling is done?

Lets fig that out.

As said, u may upload the file, the way it is, lemme get a feel.

U can keep working on the other parts, pls refer the check list mentioned earlier, k?

Sever, the calculations/simulations for the bed, can they be frozen to a mesh file? dont really need any cos theres no animation ...what say?


Last edited by njon; 18-04-2007 at 07:24 AM.
# 68 18-04-2007 , 07:31 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Am I uploading the Mayafile that I always open or do I have to do anything special. The maya file is 1.6 megs. Shouldn't take too long with dial up (I hate dial up). If I have problems, I'll just go by my office and upload from there.

By the way, I finished modeling the door. Workin on door frame and knob.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 69 18-04-2007 , 07:36 AM
Subscriber
Join Date: Apr 2007
Posts: 144
Pfto, Sever, chek pm pls!

Door done...gr8!

# 70 18-04-2007 , 08:41 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Here's the door style. Let me know if I need to model it in a different style.

Attached Images

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 71 18-04-2007 , 09:17 AM
Subscriber
Join Date: Apr 2007
Posts: 144
Pfto,
The doors perfect!

The no of faces, seem okay.

The day was very well spent today!

:-)

You could take it easy today and call it a day.

Tomorrow u could go thru the checklist.


I got lotsa unexpected load coming up, gotta take care ofthat, but will try n keep in tuch.

Keep the flow.

Hope Pfto and Sever got my pm.

# 72 18-04-2007 , 07:11 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
A couple renders of the door I did last night

Attached Images

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 73 18-04-2007 , 07:13 PM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
closeup

Attached Images

Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 74 18-04-2007 , 07:35 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
very nice keep up the good work user added image

# 75 18-04-2007 , 07:52 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Good work guys , just a minor crit on the door (not that most ppl would worry) as it's not always 100% the case but for future reference the middle door hinge should be slightly closer to the top hinge.
Carpenters if they are worth their salt would hang a door this way because that is where the weight is.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off