Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-11-2005 , 02:12 PM
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Join Date: Nov 2005
Posts: 2

Emitter for Minigun bullets

HELP!

Hi I'm trying to create a minigun which will be mounted on to a tank. The Minigun will auto target my character.

I have reached a snag. The bullets only ever point and travel in one direction (Z as defined by me) even though the minigun is pointing else where (gum is rotating). How do I get the bullets to face and travel in the direction that the minigun is pointed?

Thanks

# 2 24-11-2005 , 07:48 AM
darijo203's Avatar
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Join Date: Sep 2004
Location: Croatia
Posts: 257
Use particles-->create an emitter and parent it under the mini gun.

You can setup a system where you could use the locator object to move it around in the scene and so aim exactly where you want it!


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# 3 24-11-2005 , 03:33 PM
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Join Date: Nov 2005
Posts: 2

Thnx

thanks

but the bullet only ever points along the z axis.

How do I make the bullet come out the barrel pointing in the right direction.

I've created the bullet and then used an instancer to replace the particles.

Would a SDK work if the bullet object's rotate is linked to the rotate of the minigun?

~Thanks again~

Zulu

# 4 24-11-2005 , 04:29 PM
kablink's Avatar
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Join Date: Jun 2005
Location: Sweden
Posts: 110
maybe you could line the emitter and the gun up first and then parent the emitter to the gun. Or you coud use aim constraint.

user added image

# 5 25-11-2005 , 08:44 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Could you not instance the bullets to the particles so they point in the direction of where the particles travel?

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