This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i've modelled this fish a bit too enthusiastically at around 9000 polys and my problem is this;
i'm trying to use blend shapes in order to turn this fish from a baby fish into the fish in the pic.
from what i've been told i model the big fish first and then create a blend shape from the duplicate. by scaling the vertices i can make it smaller but i want to get rid of the pregnant belly and make it more baby like. now there's far to many vertices to do this by hand so i wondered if there's some kind of deformer or another method that may help?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off