This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is my Troll WIP for one of my 2nd year Uni projects, I modelled a low poly mesh in Maya and then modelled the details in Mudbox and exported Displacement map back to Maya. In the process of rigging it and then going to do some animation.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off