Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-04-2006 , 08:37 PM
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Different colours in- and outside. Possible?

Hi again!
I wonder if it is possible to have different colours on let´s say
on a cylinders in- and outside without duplicate the cylinder.
Peter

# 2 13-04-2006 , 12:42 AM
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I know you can switch the inside of objects off and do something to it. I did it a while ago so I can't really remember maybe it was called something like "backface culling" check the maya help.
But what stops you from just duplicating your cylinder?

good luck anyway

# 3 13-04-2006 , 11:11 AM
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Hi!
The reason is that I´ve done a carachter for children that is
a cylinder with eyes, hat and mouth. The mouth is done by
projecting a curve on surface, so it´s just a hole and then I did
blendshapes on the curve. Works fine, but since it´s just a hole
it gets the same colour as the body. So if I could get the inside
black the mouth wold be more vissible.

Peter

# 4 13-04-2006 , 12:20 PM
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If I understand you right I think the sollution might be quite easy. But you would have to convert to polys. Go to component mode and select faces. Now select the faces inside your mouth. Go to your hypershade create a new material right click on it and click assign material to selection.

hope it helped

# 5 13-04-2006 , 06:40 PM
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Did´nt work. I guess I´m only a little lazy trying to avoid
doing it from scratch and duplicate the body(cylinder).
Trial and error is the word for today and tomorrow to I guess.

Thank´s anyway!:p

# 6 13-04-2006 , 06:59 PM
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its in the documentation how to make a shader switch.

just type double sided shader in the help field.

# 7 13-04-2006 , 09:11 PM
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I´ll do that.

Thank´s

# 8 14-04-2006 , 07:34 PM
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That made it!
Thank´s very much!:attn:

Peter

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