SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

SM Forums / Lounges / Maya Basics & Newbie Lounge / post infinity beginning at custom key?

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
Thread Tools
25-03-2019, 11:06 AM   #1
Registered User
Join Date: Mar 2019
Posts: 1
post infinity beginning at custom key?

i have an animation and it starts with a guy walking and waving and continous with another walking animation.
I would like to activate post infinity offset cycle but i dont want the animation start again at key 0. Is it possible to define a starting point somehow? The infinity cycle should start at key 68 and end at key 100.

I dont want to use trax editor because i would like to work with the graph editor the same time and because the model has a path baked in, i cannot cut the before keys and split my animation in two seperate files. The file is mocap data i got from another student and there are ik translations baked into the feed. When i delete the hips position graph (e.G.:
the guy walks in position) my leg animation gets screwed up. I dont know how to fix this.

It would be interesting to know how to delete the forward moving of motion captured data in general, but this is da different question.
  Reply with quote

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Post Infinity Adjustment?? Cyberwolf43 Animation 0 30-07-2015 11:19 AM
Post Infinity "Cycle" Maya 2013 ieoie Maya Technical Issues 0 31-03-2013 11:59 AM
post infinity Ataraxy Maya Basics & Newbie Lounge 2 21-03-2010 11:48 PM
Playblasting post infinity megura Maya Basics & Newbie Lounge 2 15-09-2006 09:04 PM