Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-03-2004 , 01:38 PM
Stephen's Avatar
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Join Date: Sep 2002
Location: northampton
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rotation problem

Hi all,
Here is the problem!
When I rotate my charactor 180° it becomes dark on one side. There are no lights in the scene and even if I put some in it still does the same. there are no placed textures just simple colours, and all items have good UV's.

does anyone know why this happens or what I'm missing??

cheers

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# 2 10-03-2004 , 01:52 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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Hmm, possibly try Edit Poly > Normals > Set Vertex Normals.

# 3 10-03-2004 , 02:29 PM
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Join Date: Sep 2002
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Hi mike, just tried that but it just smoothed out as if applying loads of ambient to the colour loosing all definition. when I import it into the final scene it seems ok, wired.
Can i take this opportunity to ask you a question, I work for an illustration company and we are leaning towards more educational interactive game prduction. Do you think that we should look at apps like virtools or renderware to help finalise the product or use director? what would you recomend?

cheers mike


It is by my will alone I set my mind in motion
# 4 10-03-2004 , 02:34 PM
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Join Date: Aug 2002
Location: Seattle, WA
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fraid I don't have experience with those apps to make a knowledgable recomendation. Sorry.

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