Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-02-2006 , 01:50 PM
Subscriber
Join Date: Feb 2006
Posts: 12

Snow Texturing

Hey,

How would I create a realistic looking snow texture? would bump map be the best way forward? The snow needs to look quite deep, like it would be found in the mountains.

Thanks in advance

Steve

# 2 23-02-2006 , 09:53 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
can't believe no one replied to this:

I was just in Austria skiing and I was on the chairlift I was thinking about snow texturing too (sad I know but shows how much of a cg nerd I am! user added image) anyhoo the best thing will be to model the depth of the snow that you want and then yes use a high frequency bump map and same for the spec map(procedural ones will be fine) and depending on your sunlight options you'll need to add in some sharp shadows etc

let me know how you get on

:bandit:
A


Technical Director - Framestore

Currently working on: Your Highness

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# 3 23-02-2006 , 10:28 AM
magicsy's Avatar
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Join Date: Oct 2005
Location: Leeds
Posts: 1,154
just seen ure reel Alan. very very good!!!
user added image

# 4 23-02-2006 , 10:44 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
thanks needs a bit of a re-edit I think but it'll do for now.

user added image
A


Technical Director - Framestore

Currently working on: Your Highness

IMDB
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