This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Volcano:
To viscous it looks like some underwater scene
Glass shatter:
Doesn't look realistic if you shoot through glass with nothing behind it it doesn't start floating through the air. either there is only a hole, or if it falls it just falls down maybe with a small curve because of the force of the bullit
Carrom: Just didn't get it tbh
Pool:
Strange distracting camera moves which doesn't suit a poolgame and (dynamic)friction is higher so the balls should not keep rotating that long ( especially not along there axes without moving in a particular direction)
If I had to choose I would pick the pool version as a winner because it looked fairly nice.
Just keep working on it it will get better, oh and try studying nature( eruptions) , Pool games, shatter effects so you have a clear grasp on where to get
Thanks Dave. Sorry for the goof up. But how do i contact the moderators to do the changes. I will be careful next time.
@Mastone: Thanks for watching all the videos and for your crits. I appreciate it.
Volcano- Was my first attempt in dynamics, and i guess it will be a daunting task to create a real looking one. Am still a novice. I will definitely give it a try when i am more comfortable with the tools and settings.
Shatter: I know that the glass will not react to a bullet strike the way i have shown. It will look better with an explosion scene. The gun was just used as a prop to create a dramatic scene. I dont know how to create an explosion.
Carrom: Its a household game in south east asian countries. Very similar to pool.
Pool: For the camera mess i too felt it. I will change it later.
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