Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-12-2002 , 10:52 AM
ade90054's Avatar
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Animation test.

Hi people,
Here's an animation test i'm working on at the moment, he's a low-poly character (2,293 polys) doing a run & jump.
I'm fairly happy with the run but would like some help with the jump, i'm not sure about weighting at take off, any help would be cool, Thanks

James.

# 2 03-12-2002 , 10:56 AM
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that is really good, especially the run cycle

however i do think he comes down to the ground a bit to suddenly

# 3 03-12-2002 , 01:25 PM
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cool!

Cheers man, i'll try to slow it down a little and see how it looks,
thanks for your input

James.

# 4 03-12-2002 , 05:40 PM
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what codec did you use. i cant read the avi.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 03-12-2002 , 06:12 PM
ade90054's Avatar
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Codec


# 6 03-12-2002 , 11:47 PM
kal's Avatar
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hey great workuser added image love it..
only crits would be possibly the head movement is a little too exaggerated (unless its a flying headbutt user added image ) but really really nice job. show us more !

# 7 04-12-2002 , 12:24 PM
ade90054's Avatar
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Thanks,

Thanks Kal, i've just finished doing some tweaking, i've slowed the jump down abit and reduced the head movement, not sure if i've over worked it or not? see what you think.

# 8 07-12-2002 , 12:21 AM
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big improvement - not really much else to say... looking forward to seeing more user added image

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