Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-04-2008 , 10:01 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

uv mapp

hi guys i polygonol modelled a head in maya and also uv mapped it....the question is how do i export the model to another program say 3ds max or zbrush and be sure the model is exported with mapped uvs

# 2 21-04-2008 , 10:20 AM
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THe UV's get taken over straight away.


"No pressure, no diamonds" Thomas Carlyle
# 3 23-04-2008 , 02:40 AM
murambi's Avatar
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so i just export it as an obj

# 4 23-04-2008 , 04:48 AM
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Yup


"No pressure, no diamonds" Thomas Carlyle
# 5 24-04-2008 , 06:25 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
cool it actually works now one more question do you usually rigg then texture your model or do it the other way around

# 6 24-04-2008 , 07:03 AM
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You can do either or, I generally texture then rig


"No pressure, no diamonds" Thomas Carlyle
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