Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-03-2003 , 04:23 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438

History-Type Problem

Im working on my skatepark, and after i made all the objects I needed, I opened up my Outliner, and all the Cube shapes are like grouped into themselfs. Hopefully the attached picture will help explain what Im talking about. I tried deleting the history on all the cubes, but still they stay the same. Shouldnt each object be by itself, with nothing parented with/to it? Another note: I had construction History turned OFF. Does that make any difference?


- Hybrid
# 2 23-03-2003 , 05:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Actually that is correct. Every object is composed of TWO nodes. The "Object Node" and the "Shape Node." The Object Node controls the objects location in 3D space, while the Shape Node keeps track of the actual geometry. If you'd rather not display the Shape Nodes, right click and uncheck "Show Shapes."

# 3 23-03-2003 , 07:31 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanx for clearing that up Mike. user added image


- Hybrid
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