Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 08-05-2003 , 03:25 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thank you Alan, that's very kind, i'll try it


Today man, tomorrow bird...i already have the plumage
# 17 08-05-2003 , 09:10 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Alan,

Your shader is very cool (and complex too). I made mine, inspired from yours, and here it's what i get :


Today man, tomorrow bird...i already have the plumage
# 18 08-05-2003 , 10:02 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
that's really starting to look great! The shader I made was more trial and error than planning and execution!!! user added image I just play with the nodes till I get what I want. You may want to put a bump map on there so that it doesnt look too flat.

The inside of the tower's shadows still arent right (dont get frustrated cause getting shadows right is really hard). It should be much darker with shafts of light coming thru the gaps in the roof (that will look really really cool!!) Are you using a directional light for your sunlight? I get the feeling there may be an ambient light in this scene... is there?

ALan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 19 09-05-2003 , 04:55 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
Looking MUCH better man, keep it coming. Is the grass fur or paint effects?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 20 09-05-2003 , 07:50 AM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
The grass is a paint effect brush and maybe too high

There used to be an ambient light but i removed it.
I know the inside should be darker...what do you suggest ? I put an area light with a negative value but apparently the value isn't high enough.

My main problem is the concrete block...i have to pierce a window and make it less regular.


Today man, tomorrow bird...i already have the plumage
# 21 09-05-2003 , 10:49 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
There's basically too much light in the scene, you if you want to suck light out of a scene use a light source with black as it's colour. Rather than a negative intensity.


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 22 09-05-2003 , 11:28 AM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
You mean a black light with a positive value ?


Today man, tomorrow bird...i already have the plumage
# 23 09-05-2003 , 12:51 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
yeah that's right. I've never used it ( i try to solve these things by lessening the intensities of other lights/removing some etc) But give it a try and see what happens


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 24 12-05-2003 , 09:58 AM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
It seems that it doesn't work well...i'll keep on trying


Today man, tomorrow bird...i already have the plumage
# 25 12-05-2003 , 12:30 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
post some pics of your scene showing the lighting setup and then a render and show us the problems and then we can help.


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 26 12-05-2003 , 04:35 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Little update...i've been working on the concrete block...finally
i found that the 2 main lights in my scene struggled to much together ( both had the same intensity!). i also added flowers

Comments are welcome


Today man, tomorrow bird...i already have the plumage
# 27 12-05-2003 , 07:30 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
yeah that's looking much better, turn up the antialising (render globals) though cause you're getting a lot of jaggies

The ground looks much better now as well user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 28 12-05-2003 , 08:34 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
:banana:

Little improvements : Added a stair and a ramp, made the window transparent with a bit of dirt...I expect to add a sky in the background....

see ya l8er


Today man, tomorrow bird...i already have the plumage
# 29 19-05-2003 , 06:35 PM
septentrio's Avatar
Subscriber
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201

Update

Hello,

major updates

Tweaked the ground (not so visible on that view)
Added two the two background tanks...
lowered the lights intensity
And a bit of DOF for funuser added image


Today man, tomorrow bird...i already have the plumage
# 30 19-05-2003 , 07:16 PM
^^TwEeK^^'s Avatar
Registered User
Join Date: Apr 2003
Posts: 357
looks great... i like the DOF...(:

the only thing thats bugging me is the tower ...something about it.....i dont know its just too perfect and straight!!!
add some oldness to it, i like its texture but maybe u can add something else to it....
but what the hell do i know.............im just a noobie


- TwEeK
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads