Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-09-2002 , 01:25 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

Mirror Geometry ...

I seem to have a problem using the Mirror Geometry action, you see, when I mirror the object it leaves edges non-merged and I can´t play with them, delete them, nor anything.

I made the same procedure with a single cube, subdivided it and made the whole process even using the same settings and it worked, I could even delete the edge and leave the face. But I can´t in my model.

What could be causing my problem? user added image

Thanks for any feedback. user added image

# 2 21-09-2002 , 03:05 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Did you try the merge vertices function? In the options, make the value .0001. It'll make vertices that are right on top of each other merge together.

# 3 21-09-2002 , 04:44 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363

It works! Thanks!

I tried and ...




... It works! :banana:

Thanks a lot mtmckinley! Worked like a wonder ... and it didn´t leave any non-manifolds! Thank you very much! user added image

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