Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-02-2013 , 02:27 PM
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Nissan GTR

Following my move to Vray for Maya, on the last few projects I have used stock models in order to concentrate on getting to grips with the new renderer.

Looking over the models while preparing them for the scenes a few things have been confirmed, mainly that a great number of commercially available models leave a lot to be desired in terms of quality. This can be in a number of areas, ngons, mesh flow and bad, or non existent UV's. So much so that I have found myself putting in almost as much time in sorting things out as I would have starting from scratch.

My latest project is an image of the Nissan GTR, again a supplied main model. I have found a few niggles and things that are just downright wrong. One such area are the Brake Calipers and as I am having a close up of the wheel area this wouldn't do. With that in mind I have remodelled the Nissan Brembo caliper and here is the latest work in progress.

More to follow.

Thanks.

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Last edited by clearairstudios; 08-02-2013 at 03:01 PM.
# 2 08-02-2013 , 06:09 PM
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I think Jay said some thing like that about stock models a few days back, Ive done the same thought it would save time to download some thing just to find out how bad the model was not I just model what I need now saves a lot of time, nice work Clearair..........dave




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# 3 10-02-2013 , 07:48 PM
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Fully textured GTR caliper.
Pads, Disc and other things next. user added image
Maya 2013. VRay 2.30

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# 4 10-02-2013 , 08:00 PM
Acid44
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Damn that's good modeling. I could never do brake calipers, something about the shape of them just doesn't work in my head.

# 5 11-02-2013 , 04:16 AM
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Good stuff as usual mate....wish I could do that LOL.

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 11-02-2013 , 02:43 PM
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fantastic modelling as always you really good at car modelling

# 7 11-02-2013 , 09:35 PM
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Thanks for the comments much appreciated.

Here is the Brake Disc done today.

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# 8 12-02-2013 , 12:23 AM
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Damn that looks good. Think you could upload or link to that reference image?

# 9 12-02-2013 , 10:22 AM
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Sure, here you go. user added image

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# 10 12-02-2013 , 05:16 PM
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Brake disc modelled. VRay shaders next. user added image

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# 11 12-02-2013 , 08:22 PM
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Is there a time limit on this? I discovered that when you start playing with materials the progress of the project usually takes a hit......but then again you might be more disciplined than I am

# 12 12-02-2013 , 09:56 PM
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Shaders are the enjoyable part for me. The caliper only took a day to sort shader wise.

# 13 12-02-2013 , 11:05 PM
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clearair Ive noticed that you have more tri's in your mesh than normal is this ok in your work flow, I would have made this mainly quads but there would be a lot more polysuser added image..................dave




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# 14 13-02-2013 , 12:48 AM
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Hi Dave, yep there are a few tris on the discs. No problem for the final job although I do try to be all quads when possible.

# 15 13-02-2013 , 05:28 PM
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Brembo disc VRay shaders. Nothing on braking surface yet, just retaining clips and centre attachment plate.

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