Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2009 , 04:33 AM
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Joint problem - translation axis - driving me crazy

just wasted my entire sunday evening trying to figure this out and i'm stressed to the max.


i rigged and skinned and animated a character for a game...

for some reason the local rotation axis is correct, i manually set the local joint rotation to be correct and pointed in the right direction, but in "move" mode the arrow handles show the local axis and not the same as the local joint axis.

does anyone know how to make these handles point down the joint?


First year 3D Grad

Last edited by Turbo Dan; 11-05-2009 at 04:37 AM.
# 2 11-05-2009 , 04:38 AM
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i need the object axis to match the local joint rotation axis

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