Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 26-03-2012 , 01:54 PM
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mr n maya s/w 2011

hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c less detail on my model but in maya s/w i c all the detail that i sculpt... ? what happen ?? can some1 guide me...

# 2 26-03-2012 , 02:17 PM
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Join Date: Feb 2004
Posts: 2,988
We need more information. What shader type are you using? Are you using final gather? Why did you switch it over to MR if software is giving you the right result?


Imagination is more important than knowledge.
# 3 26-03-2012 , 03:47 PM
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i am using blinn material. just bump inside. all setting default. because mr have more setting than maya s/w

# 4 26-03-2012 , 06:40 PM
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Imagination is more important than knowledge.
# 5 26-03-2012 , 09:03 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks for helping on this John.

Sometimes its a case of wood for the trees.....


Jay

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