Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-01-2003 , 01:25 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46

Falling dominos...

Hi all - Can anyone point me to a web URL that has
a tutorial for creating falling domino's in Maya?

You know - where you knock over the first one in a
line, and they all tumble after each other.

Or if anyone's willing, would they mind explaining how
to achieve the effect by offering any dynamics advice,
pitfalls etc?

Thanks

Daniel

# 2 10-01-2003 , 02:45 AM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
have you tried with just setting tham as active rigid bodies and using a hing to constrain them


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 3 10-01-2003 , 04:59 AM
dkouts's Avatar
Registered User
Join Date: Oct 2002
Location: Australia
Posts: 46
Thanks for the reply Joe!

Ive gotten them to work OK now, but they tend to keep on wiggling and twitching after they've fallen. How do I make them sit dead still after they land?

Daniel

# 4 10-01-2003 , 10:06 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
Select each domino and change the bounsiness value in the channel box to about .1

EDIT* - You can also change the bounsiness of the surface they are on. ei - the passive rigid body.

2nd EDIT* - And if you want them DEAD still like you say, you should actually change the bounciness to 0. This does actually help with playback time b/c Maya has less calculations to perform.


Last edited by Darkware; 11-01-2003 at 12:17 AM.
# 5 10-01-2003 , 10:12 PM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
Yup that should just about do it.

Good work Darkware.:p


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 6 11-01-2003 , 12:20 AM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
Ha! I tried doing dominos a second ago with bounciness at 1.1. lol! It literally looks like a pan full of popping kernels!

Edit again* - Alright, this had better be the las tthing I tell you because I'm getting tired of pressing the edit button. Anyway, an easy way to get the first domino in motion is to change the initial velocity in the channel box AfTeR you have made it an active rigid body. This should push the first domino forward just enough to make it tip over. If it's pushing it too much you can change the mass in the channel box as well. Increase it to push it slower and decrease the value to make it lihgter, which will push it forward faster.


Last edited by Darkware; 11-01-2003 at 12:27 AM.
# 7 11-01-2003 , 12:40 AM
doodle's Avatar
Registered User
Join Date: Nov 2002
Location: London
Posts: 1,292
on aliaswavefront.com's 'How To' section there's a tutorial for Newton Pendulum (the thing with the metal balls on string that hit each other). I'd suppose would use the same effect, but change the balls/string into dominos...user added image


Yeah, but no but yeah but no....

Last edited by doodle; 11-01-2003 at 12:43 AM.
# 8 11-01-2003 , 07:44 PM
MKess007's Avatar
Registered User
Join Date: Jun 2002
Location: Ohio, USA
Posts: 202
When someone finishes a domino animation upload the clip.


mahalo,

Myk

<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads