Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 19-04-2003 , 08:39 AM
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I actually still have quite a bit more to do on the modelling side of things, but I should be almost done modelling in 2 days or so. I'm not sure how long it'll take me to texture though.

I see your point about unwrapping the UVs!! user added image But I must say that your Lucifer is VERY impressive!


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 47 19-04-2003 , 11:45 AM
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@JB: Cool model!
Looks like the reference.
Impressive, you work fast. user added image

@Pony: Excellent drawing.
Start modelling her! user added image

# 48 19-04-2003 , 11:55 AM
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Well I'm working on the front perspective.. it was a little problematic.. also had a lot of talking to do to someone in the house.. (oh joy). and you now.. power art Naps !!

no really .. my wrist and sholder are acting up a little so I'm taking it slower at the moment.. don't wory. I'll time it for how long it takes to model for ya.. it shouldn't take long at all! I will take a exception for the hair though.. that will take at least as long as getting the body and face done..

BTW anyone have opinions on how the hair should be done ??
I'm thinking more like one solid peace. like more cartoony or painterly on the hair but texture the body more realistic .. ? thoughts ??

# 49 19-04-2003 , 12:03 PM
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for the hair is it possible to make a heap of curves or whatever - I forget how it's done.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 50 19-04-2003 , 12:08 PM
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Well the problem isn't how to do it.. its what do I want to do.. I can have it just like real hair.. or I can go for a toon look. or a art look.. the art look would be something like what is seen on the Joan of Ark tutorail, on a other unmentioned web sight..

# 51 19-04-2003 , 12:11 PM
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well, given the time constrant - I would probably go for the toon look then. It'd take WAAAY to long to mess about with curves (or whatever it is the pros use)!


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 52 19-04-2003 , 04:51 PM
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Arg, in the rules of round one.. texturing is optional user added image. It can be done in the first round or in the second round.. i think user added image. Anyways, it will definately help in your model, but if you just dont have time, but the model is excellent.. you can stil win user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 53 19-04-2003 , 11:17 PM
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All right then

All right thin. I'm ready. Got a watch and notepad hear to keep trake of time spent on it.. would like to see how long it really takes me.. doing it that way becosue I get intreuped a lot in this house.. aparintly no one knows how to do crap hear with out me in the house I live in..

so anyway.. hear is the start.. fresh..
let the damige begin !!

Muahhahhaaaaaaa !@!!!!

# 54 19-04-2003 , 11:19 PM
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# 55 19-04-2003 , 11:44 PM
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the battle IS ON


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 56 19-04-2003 , 11:51 PM
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geee M ! buy the way you sounded it was as if you were gunning for me personaly.. ahhaha...

thats GOOOODDD..

muhhahaaa...

# 57 20-04-2003 , 12:19 AM
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damn, the refs are too close,, move em far away user added image

# 58 20-04-2003 , 12:39 AM
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now

tarigrf, there there so I can see them fine in orth, but they don't get in the way when I want to look around in perspect.. takes time for them to hide and unhide with hot key.. don't want to be slowed down..

speeking of time..

39minets.. and hears what I got..

# 59 20-04-2003 , 01:36 AM
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now

ok.. and LOL 39 more minets latter.
total of 1 houre and 18 minets.

# 60 20-04-2003 , 01:37 AM
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and now2

..

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